Sahul Hameed K
Computer Science and Business Systems student at Mohamed Sathak Engineering College. Crafting immersive interactive environments, 3D systems, and game architectures with Unity and Unreal Engine.
Who I Am
Aspiring Game Developer & Tech Innovator
I am a Computer Science and Business Systems student based in Tamil Nadu, passionate about turning game loops, mathematics, and code into living, interactive worlds. My core technical strengths revolve around structural game engines and 3D pipelines.
Career Objective
Technical Matrix
Languages
Engines & Design
Core Systems
Education & Experience
Academic & AI Tool Developer
Mohamed Sathak Engineering College
Designing AI-powered systems and assistive technologies. Engineered "Mr.Speak", an AI-powered communication tool bridging communication gaps for speech and hearing-impaired communities.
B.Tech - Computer Science & Business Systems
Mohamed Sathak Engineering College (MSEC)
Currently pursuing a specialized Bachelor of Technology degree integration of Computer Science with business architectures. Maintaining a strong academic record.
Indie Game Developer (Projects)
Self-Employed / Personal Lab
Designed and coded structural mechanics for responsive 2D/3D games. Created and iterated on obstacle spawning loops, physics vectors, and event handling logic in Unity C#.
Selected Projects
Mr.Speak
An AI-powered communication system designed to support deaf and mute individuals by converting speech, text, and sign language into seamless, accessible communication.
- Real-time Speech-to-Text conversion.
- Text-to-Speech vocal output synthesizers.
- Sign language recognition architectures.
Ice Cube Escape In Construction
An endless runner game developed in Unity where players steer an ice cube through procedurally spawned fire hurdles. Implements clean game states and physics loops.
- Endless gameplay with progressive difficulty.
- Dynamic obstacle spawning and score tracking.
- Clean, physics-based collision handlers.
Gravity Shift
A sci-fi gravity-manipulating puzzle platformer prototype built in Unreal Engine. Implemented gameplay mechanics, player movement vectors, and custom collision triggers.
- Custom Blueprint-based gravity inversion physics.
- Interactive triggers, doors, and moving platform loops.
- Dynamic camera transitions based on player velocity.
Blender 3D Models
A comprehensive library of optimized 3D models and low-poly assets designed specifically for game environments, props, and asset integration pipelines.
- Optimal UV mapping and texture layouts.
- Low-poly assets suitable for mobile platforms.
- Direct configuration and exports to Unity/Unreal.
Certifications & Achievements
Key Achievements
AI System for Assistive Care
Developed Mr.Speak, an AI communication helper converting sign/speech formats for deaf communities.
Academic Excellence
Maintained a high-performance cumulative GPA of 8.55 in B.Tech Computer Science & Business Systems.
Unity Game Release
Successfully designed, coded and released the play loop for Ice Cube Escape endless runner.
Curriculum Vitae
Sahul Hameed K
B.Tech in Computer Science & Business Systems | Aspiring Game Developer
Career Objective
Computer Science and Business Systems student with skills in Unity, Blender, Python, and C programming. Seeking a Game Development Internship to apply my skills, gain industry experience, and contribute to innovative game projects.
Education
B.Tech - Computer Science & Business Systems
2024 - 2028Mohamed Sathak Engineering College (MSEC)
Current Year: 2nd Year | Cumulative CGPA: 8.55 / 10
Experience & Projects
Mr.Speak - AI Powered Communication System
AI & AssistiveDeveloped an AI-powered communication system for deaf and mute individuals. Converts speech, text, and sign language into understandable communication.
Tech: Python, Speech Recognition, pyttsx3, Google API
Ice Cube Escape - Endless Runner Game
Unity GameDeveloped an endless runner game inspired by Flappy Bird. Controlled an ice cube character that avoids fire obstacles. Implemented player movement, obstacle spawning, score tracking, and game-over mechanics.
Tech: Unity Engine, C# Scripting, Physics Engine
Gravity Shift - Sci-Fi Platformer
Unreal GameA sci-fi gravity-manipulating puzzle platformer prototype built in Unreal Engine. Implemented gameplay mechanics, player movement vectors, and custom collision triggers.
Tech: Unreal Engine 5, Blueprints, Physics Vectors
Blender 3D Models & Assets
3D ArtCreated 3D models and assets using Blender. Designed basic models for game environments and objects to improve game development skills.
Tools: Blender 3D, UV Texturing